If you get an object with the red-x on the texture, it's not because you've done anything wrong. Nor is it really because the creator of the original mesh has done anything wrong either. It's just a mismatch in the way that the recolour was set up, and the way the object was originally created.
Generally, the way to deal with this, is to email the object creator, and let them update the object in the new version of SimPE.
In the meantime, you've done this cool recolor, and it would be a shame not to be able to use it.
So this is how to fix it.
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